Aragoth

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session 1
  • Received quest from Lord Etharius to investigate missing person
  • Investigated house
  • Found sketchy guy who disappeared and dead body
  • Brought body to Lord Etharius and Borivik Stormwind was arrested
  • Borivik attempted to duel the Lord and failed
  • Borivik was thrown in prison
  • Romero talked to Bethenda and received quest to poison Tavern
  • Romero talked to Tavern owner and received quest to ruin Bethenda’s inn
  • Romero enjoyed a nice slice of cooch with the baker
  • Romero poisoned the Tavern
  • Borivik broke out of prison and killed a guard
  • Bethenda revealed that the symbol represented a cult living in the mines
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